ANDI-Land
The first prototype of ANDI-Land is available as a zipped Windows binary. Just, choose one of the downloads below, unzip, and run. No installation required!
Download ANDI-Land version 1.1 (recommended)
Version 1.1 is the stable version, and it includes a puzzle element which will unlock the end game sequence!
Download ANDI-Land version 1.2
Version 1.2 is the newest prototype. It includes Djak's execution of a complex plan that can be found here.
New Features
Version 1.2 (released date 2007-10-03)
The version 1.2 of ANDI-Land showcases new features that are still experimental. It is described in the companion paper "Temporal Action Logic for Question Answering in an Adventure Game".
- Try to enact the scenario from the companion paper!
- The ANDIs can carry out complex plans using a finite state machine. Each agent transitions through the states as determined by the actions it is executing and its interaction with other agents.
- Their knowledge includes the location of themselves in the forest and a new walk action with which they can navigate to other locations.
- New information is continually added to the knowledge bases of the ANDIs, and they will learn what you tell them unless it contradicts what they already know.
- Dialogs are initiated and terminated automatically and the mechanism for thinking rather than speaking is much easier to use.
- The natural language grammar automatically classifies sentences into four speech acts. Assertions makes a claim, yes/no questions have binary answers, wh-questions require answer extraction, and commands may require planning to carry out.
Version 1.1 (release date 2007-06-03)
With its second release, ANDI-Land turns into a real "game" with a puzzle element that can be solved.
- Try to solve the hidden puzzle element to unlock the end game sequence!
- The world is no longer simply binary to the ANDIs. While they use standard two-valued first-order logic, unless they can prove a proposition true or false they remain agnostic and reply "I don't know".
- Greeting phrases are used to initiate and terminate dialogs with the game characters. Players can also "talk to themselves" by thinking instead of speaking.
Version 1.0 (release date 2007-03-11)
Version 1.0 was the first official release of ANDI-Land.
- Meet the artificially intelligent inhabitants of ANDI-Land. The ANDIs "think" using a natural deduction theorem prover, making ANDI-Land the only game based on automated theorem proving.
- Interact with the AI characters through natural language dialog using an innovative interactive parser that continually suggests sentence continuations.
- Explore the forest environment using an animated avatar in a retro-style isometric graphics engine implemented entirely in Lisp.
- The agents knowledge is restricted to the ownership and prices of some simple items, and the action of buying and selling those items to the player.
